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Cursed GuardianCreature 4


UniqueLargeBeastChaotic
Source Pathfinder Kingmaker
Perception +8 (low light vision, scent (imprecise) 30 feet)
Languages Common, Fey, Can't Speak Any Language
Skills Athletics +12, Survival +8
Str +6, Dex +3, Con +5, Int -3, Wis +0, Cha +3

AC 21; Fort +13; Reflex +11; Will +6;
HP 58 (Deadeye's Shame)
Speed 35 feet

Jaws One Action +14 (+9, +4) to hit (unarmed) 2d6+8 Piercing
Claw One Action +14 (+10, +6) to hit (agile, unarmed) 2d4+8 Slashing

Deadeye's Shame

The cursed guardian has weakness 5 to all damage inflicted upon it by a worshipper of Erastil, and it takes a -2 circumstance penalty to all saving throws to resist effects caused by worshippers of Erastil. If it ever suffers a critical hit from or critically fails a save against an effect caused by a worshipper of Erastil, the cursed guardian is Stunned 1.

Mauler

The cursed guardian gains a +2 circumstance bonus to damage rolls against creatures it Grabs.

Rush Two Actions

The cursed guardian Strides and makes a Strike at the end of that movement. During the Stride, it gains a +10-foot circumstance bonus to its Speed.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.