Crystal StriderCreature 10
Source Pathfinder Rage of Elements
Perception +20 (darkvision, tremorsense (imprecise) 60 feet)
Languages Petran
Skills Acrobatics +19, Athletics +23, Nature +20
Str +7, Dex +3, Con +5, Int +0, Wis +4, Cha +1
AC 29; Fort +21; Reflex +19; Will +20;
HP 230
Speed 45 feet (climb 45 feet)
Immunities bleed, paralyzed, poison, sleep
Weaknesses Sonic 10
Leg
+21 (+16, +11) to hit (reach 15, versatile p) 2d10+13 BludgeoningCrystal Dart
+21 (+16, +11) to hit 2d10+13 PiercingTremorsense (Imprecise) 60 feet
Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Crystal Refraction
Trigger The crystal strider is targeted by a light effect
Effect The strider redirects the triggering effect to a different creature of its choice within 30 feet or absorbs the effect harmlessly, reducing the number of rounds left to recharge Release Light by 1.
Precise StepsThe crystal strider's many narrow legs allow it to ignore difficult terrain.
Release Light
(attack, light, primal)The strider emits the light that continually refracts within them to cast Chromatic Ray as an innate primal spell heightened to 5th rank, with a +21 spell attack roll. The crystal strider can't Release Light again for 1d4 rounds.
Trample
Large or smaller, leg, DC 29 reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Primal Innate Spells (DC 29, +21 to hit)
4th Level: Chromatic Ray (Release Light)
Each long, thin leg of a crystal strider is a single enormous crystal, typically quartz or selenite. The strider uses this panoply of legs and a fluctuating physical structure to rapidly move about crystalline caverns, unimpeded by terrain.
The vast ranks of earth elementals have been slow to respond to the return of the elemental lords and the Planes of Metal and Wood. These events have not broken the mountains, nor have they blown away the sands.
Earthy Emotions
Earth elementals talk even less than most elementals. They're ponderous, weighing decisions so slowly they can crush the energy from a discussion. Their foremost concern is whether a situation can be endured. Though a rare or resplendent treasure might entice an earth elemental, it's difficult to spur any sense of urgency in them without the presence of an immediate threat.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
EarthEffects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.
ElementalCreatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.