Crystal Dragon (Adult, Spellcaster)Creature 11
Source Pathfinder Lost Omens Draconic Codex
Perception +21 (darkvision, scent (imprecise) 60 feet, tremorsense (imprecise) 60 feet)
Languages Common, Draconic, Petran, Sakvroth
Skills Acrobatics +18, Athletics +23, Crafting +20, Diplomacy +22, Intimidation +20, Nature +21, Stealth +20, Survival +21, Thievery +18
Str +7, Dex +3, Con +5, Int +3, Wis +4, Cha +5
AC 31; Fort +24; Reflex +18; Will +22; +2 status to all saves vs. primal
HP 190
Speed 40 feet (fly 150 feet)
Immunities fascinated, paralyzed, sleep
Jaws
+23 (+18, +13) to hit (magical, reach 15) 3d10+11 PiercingClaw
+23 (+19, +15) to hit (agile, magical, reach 10) 3d8+11 SlashingTail
+21 (+16, +11) to hit (magical, reach 20) 2d12+11 Bludgeoning+2 Status To All Saves vs. PrimalCobblegems (aura)
10 feet. The dragon constantly sheds crystalline scales onto the ground around it. The area is uneven ground (DC 27).
Shielding Stone
Trigger A creature at least 10 feet away from the dragon targets them with an attack
Requirements The dragon is on the ground and there is at least one unoccupied square between themself and the attacker
Effect The dragon conjures a thin slab of stone in an unoccupied square between themself and the attacker. The dragon gains standard Cover against the triggering attack. The stone falls on the first person other than the dragon who enters that square, dealing 6d6 bludgeoning damage with a DC 27 reflex save. Otherwise, it crumbles harmlessly after 1 round.
Lustrous Lunge
(visual)The dragon strikes a pose that makes its hide sparkle in the light. Each creature within 20 feet must succeed at a DC 27 fortitude save or become Dazzled for 1 round.
Ornamental Breath
(primal)The dragon exhales a torrent of shattered rocks and minerals in a 40-foot cone dealing 11d6 piercing damage (DC 30 reflex save). A creature who fails the save is weighed down by the stones, becoming Clumsy 1 (Clumsy 2 on a critical failure).
Primal Prepared Spells (DC 30, +22 to hit)
Cantrips (6th Level): Detect Magic, Glass Shield, Light, Scatter Scree, Tremor Signs
1st Level: Pummeling Rubble, Shattering Gem, Shockwave
2nd Level: Burrow Ward, Everlight, Expeditious Excavation, Shatter
3rd Level: Cave Fangs, Earthbind, One with Stone
4th Level: Creation, Mountain Resilience, Shape Stone
5th Level: Speak with Stones, Wall of Stone
6th Level: Petrify, Vitrifying Blast
Crystal dragons consider themselves among the more beautiful dragon species and expect others to recognize this. They see little need to accessorize their crystalline hides but might spend hours each day tending to their appearance. They clean themselves frequently, and each scale must be properly faceted and free of imperfections. A crystal dragon may retreat into its lair if its hide gets damaged, manually removing the damaged scales (a painful process!) and then waiting for the replacements to grow in.
Crystal dragons are also proud of their lairs, which typically contain hoards of gems and crystals. An individual dragon's creative nature shows through in their decor. So do their organizational skills—they can't tolerate a mess. Their habit of constantly updating and rearranging their spaces means visitors might see a fair bit of disarray, however, depending on their timing.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
DragonDragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.
EarthEffects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.
PrimalThis magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.