Crumbling Ravener HuskCreature 9
Source Pathfinder Society Scenario #2-24: Breaking The Storm: Parting Clouds
Perception +19 (darkvision, soulsense 60 feet)
Languages none
Skills Acrobatics +15, Athletics +12
Str +6, Dex +0, Con +5, Int -5, Wis +3, Cha +3
AC 27; Fort +21; Reflex +15; Will +19;
HP 200 (void healing)
Speed 30 feet (fly 90 feet)
Immunities bleed, death effects, disease, paralyzed, poison, sleep
Weaknesses Holy 10
Jaws
+21 (+16, +11) to hit (magical, reach 15, unarmed) 2d8+10 PiercingClaw
+21 (+17, +13) to hit (agile, magical, reach 10, unarmed) 2d4+10 SlashingSoulsense 60 feet
A ravener senses the spiritual essence of living and undead creatures within the listed range. Creatures whose material bodies are one unit with their souls, like celestials and fiends, appear brighter to this sense.
Boneshatter
Trigger The ravener husk takes bludgeoning damage
Effect The ravener's brittle bones shatter, spraying bone shards everywhere. Every creature within a 10-foot emanation of the ravener husk takes 5d6 piercing damage (DC 25 reflex save).
Frightful Presence (aura, emotion, fear, mental)90 feet. DC 25 will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Breath Weapon
(divine, void)The ravener husk breathes a torrent of void energy that deals 11d6 void damage in a 40-foot cone (DC 28 reflex save).
They can't use Breath Weapon again for 1d4 rounds.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
DragonDragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.