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Crimson Worm StatueCreature 7


UncommonLargeConstructMindless
Source Pathfinder #194: Cult of the Cave Worm
Perception +13 (darkvision)
Languages none
Skills Athletics +17
Str +6, Dex +2, Con +6, Int -5, Wis +0, Cha -5

AC 26 22 when broken); construct armor; Fort +17; Reflex +12; Will +10;
HP 100
Speed 30 feet

Jaws One Action +19 (+14, +9) to hit (magical, reach 10, unarmed) 2d12+6 Piercing
Tail One Action +19 (+14, +9) to hit (magical, reach 10) 2d8+6 Bludgeoning

Construct Armor

Like normal objects, a crimson worm statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a crimson worm statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22.

Thrash Two Actions

The crimson worm statue makes a Strike against each creature in its reach. It can strike up to once with its jaws and any number of times with its tail. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all its attacks.

Vomit Worms Two Actions

Frequency once per day


Effect The statue disgorges a Actor.Bore Worm Swarm into an adjacent 10-foot-by-10-foot space. Creatures in the swarm's area are immediately affected by the bore worm swarm's Swarming Bites, after which the bore worm swarm rolls initiative and acts independently before disappearing after 1d6 minutes.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Construct

A construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.