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Crawling Hand (BB)Creature -1


TinyUndeadUnholy
Source Pathfinder Beginner Box: Secrets of the Unlit Star
Perception +5 (lifesense (precise) 30 feet)
Languages none
Skills Athletics +5, Stealth +6, Survival +2
Str +1, Dex +3, Con +0, Int -4, Wis +0, Cha +0

AC 12; Fort +2; Reflex +5; Will +2;
HP 8
Speed 30 feet (climb 30 feet)
Immunities bleed, mental, poison, unconscious, void, visual

Claw One Action +7 (+3, -1) to hit (agile, finesse, reach 0, unarmed) 1d4+1 Slashing

Lifesense

A crawling hand can sense the vital essence of living and undead creatures within 30 feet. This sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes color. However, a crawling hand can't see, so effects that depend on vision or seeing don't work on it.

Throat Grab One Action

When the crawling hand succeeds at its claw Strike against a Medium or smaller creature, it can use this action immediately after to attempt to [/act grapple] the target. This Grapple doesn't apply or count toward the crawling hand's multiple attack penalty. A creature Grabbed this way has difficulty speaking and must spend an extra action to perform any action that requires speaking, including casting spells.


Crawling hands form when severed appendages are endowed with a crude sentience by necromantic energies that turn them into tireless killers.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.