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CourtesanCreature 2


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +9 ((+13 to Sense Motive))
Languages Common, Plus Two Additional Languages
Skills Lore +12, Deception +12, Diplomacy +12, Performance +13, Society +10
Str -1, Dex +3, Con +0, Int +2, Wis +3, Cha +4

AC 17; Fort +6; Reflex +7; Will +11;
HP 25
Speed 25 feet

Sword Cane One Action +9 (+5, +1) to hit (agile, concealable, finesse) 1d6+3 Piercing
Fist One Action +9 (+5, +1) to hit (agile, finesse, nonlethal, unarmed) 1d4+3 Bludgeoning

+4 to Sense MotiveGroup Impression

When the courtesan Makes an Impression, they can compare their Diplomacy check result to the Will DCs of up to four targets instead of one.

Social Specialist

When entertaining or socializing, the courtesan is a 5th-level challenge.

Beguiling Presence (aura, emotion, mental)

10 feet.

Creatures in the area that can observe the courtesan take a –2 status penalty on their Will DC against the courtesan's attempts to make a [/act request] of them.

Cutting Remarks One Action

The courtesan levies insults or backhanded compliments, attempting to [/act demoralize skill=performance] a creature using their Performance modifier instead of Intimidation.

Words of Encouragement One Action (auditory, emotion, linguistic, mental)

The courtesan praises the performance of one ally who can hear them. The targeted ally ignores any circumstance and status penalties they have until the start of the courtesan's next turn. The target then becomes temporarily immune to this ability for 10 minutes.

Effect: Words of Encouragement


Courtesans are high-class entertainers and professional companions, paid in favors and privileges for the honor of their company. These trendsetting socialites levy their clout to consort with those above their station, maneuvering connections to build exclusive clientele and climb the social ladder. A courtesan's discretion and mobility among the different ranks of society make their friendship well worth the price.


The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.