Court JesterCreature 10
Source Pathfinder NPC Core
Perception +21
Languages Common, Up To 4 Others
Skills Acrobatics +22, Deception +19, Diplomacy +19, Performance +22, Society +19, Stealth +19
Str +2, Dex +4, Con +1, Int +2, Wis +1, Cha +5
AC 29; Fort +16; Reflex +19; Will +22;
HP 170
Speed 30 feet
Resistances Poison 10
Dagger
+22 (+18, +14) to hit (agile, finesse, magical, versatile s) 2d4+8 PiercingDagger
+22 (+18, +14) to hit (agile, magical, thrown 10, versatile s) 2d4+8 PiercingFist
+21 (+17, +13) to hit (agile, nonlethal, unarmed) 1d4+8 BludgeoningPointed Joke
The court jester can use Performance instead of Intimidation to [/act demoralize statistic=performance].
No Peeking!
The jester blows chalk or face powder in an adjacent enemy's face. The target must make a DC 29 fortitude saving throw.
Critical Success The target is unaffected.
Success The target is Dazzled for 1 round.
Failure target is dazzled and Off-Guard for 1 round.
Critical Failure The target is Blinded for 1 round.
Poisoned BladeThe jester coats their dagger in poison. These daggers inflict an additional 4d4 persistent poison damage. The poison expires 1 hour after leaving the jester's possession.
Though court jesters are often put-upon as the targets of easy mockery and idle amusements, do not mistake their self-deprecation for weakness. Beneath, the jester hides malice, a sharp tongue, and even sharper knives. They can often be found entertaining the nobles of court or preparing their next japes. During the indiscreet hours of the night, they may be found in the company of servants and spymasters.
Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.