🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Corrupted Wildfire (5-6)Creature 5


UncommonMediumChaoticElementalEvilFire
Source Pathfinder Society Scenario #2-14: Lost in Flames
Perception +10 (darkvision, smoke vision)
Languages Chthonian, Pyric
Skills Acrobatics +13
Str +3, Dex +4, Con +4, Int -2, Wis +3, Cha -2

AC 21; Fort +15; Reflex +11; Will +10;
HP 85
Speed 50 feet
Immunities paralyzed, bleed, fire, poison, sleep
Weaknesses Cold 5

Fist One Action +15 (+11, +7) to hit (agile, finesse, unarmed) 2d6+6 Fire + 1d4 Fire
Flaming Sap One Action +15 (+10, +5) to hit 2d6+3 Fire + 1d4 Fire

Smoke Vision

The corrupted wildfire ignores the Concealed condition from smoke.

Acrid Cloud Two Actions (poison, primal)

The burning sap that makes up the corrupted wildfire's body sputters and pops, ejecting a cloud of acrid that smoke in a 10-foot emanation that lasts for 1 round.

This smoke provides concealment to all creatures within, and deals 2d4 poison damage to any creature that enters or begins its turn in the cloud (DC 22 fortitude).

A creature that fails is also Sickened 1 (or Sickened 2 on a critical failure).

Filthy Burn

When the corrupted wildfire successfully strikes a creature with an attack that deals persistent fire damage, the target becomes Sickened 1 (Sickened 2 on a critical hit). This condition cannot be reduced below 1 while the creature is subject to the persistent fire damage from the attack, and ends automatically when the persistent fire ends.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.