Corrosive LizardCreature 2
Source Pathfinder #151: The Show Must Go On
Perception +7 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +6, Athletics +8, Stealth +6
Str +2, Dex +2, Con +4, Int -4, Wis +1, Cha -2
AC 18; Fort +10; Reflex +8; Will +5;
HP 30
Speed 30 feet (swim 30 feet)
Immunities acid
Weaknesses Holy 3
Jaws
+11 (+6, +1) to hit (unarmed, unholy) 1d10+2 Piercing + 1d6 AcidGnashing Bite

Trigger A creature Grabbed by the corrosive lizard's jaws fails a check to Escape
Effect The lizard's jaws deal 1d6[piercing],1d6 acid1d6 piercing damage and 1d6 acid damage to the triggering creature.
Gout of Acid
(acid, primal)The corrosive lizard vomits a gout of acid in a 15-foot cone. Each creature in this area takes 3d6 acid damage (DC 20 reflex save).
The lizard can't use Gout of Acid again for 1d4 rounds.
Lurching Charge
The corrosive lizard Strides up to double its Speed and then makes a jaws Strike. If the lizard moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.