CorpselightCreature 2
Source Pathfinder #163: Ruins of Gauntlight
Perception +7 (darkvision, corpse sense (precise) 30 feet)
Languages Common, Necril
Skills Athletics +7, Intimidation +8, Stealth +8
Str +3, Dex +4, Con +1, Int +1, Wis +1, Cha +2
AC 17; Fort +5; Reflex +10; Will +7;
HP 40 (void healing)
Speed 25 feet (fly 25 feet)
Immunities bleed, death effects, disease, fear effects, paralyzed, poison, precision, unconscious
Jaws
+10 (+5, +0) to hit (unarmed) 1d8+6 PiercingClaw
+10 (+6, +2) to hit (agile, unarmed) 1d6+6 SlashingCorpse Sense (Precise) 30 feet
A corpselight can sense dead bodies within range. This is a precise sense that functions through solid barriers less than 5 feet thick.
Sunlight PowerlessnessA corpselight exposed to sunlight is Stunned 2 and Clumsy 2, and cannot Claim a Corpse.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Wisp FormWhen a corpselight is reduced to 0 Hit Points while merged with a corpse, it is instead reduced to 1 Hit Point as the corpse collapses to the ground and the corpselight emerges in its wisp form.
While in wisp form, a corpselight is Tiny and can take no actions other than Claim Corpse or Fly.
A corpselight that starts its turn in wisp form must attempt a DC 16 flat at the end of its turn; if it fails, it loses 1 Hit Point. A corpselight reduced to 0 Hit Points while in wisp form is destroyed.
Claim Corpse
Prerequisites The corpselight is in wisp form and is adjacent to a Medium or Small corpse that hasn't been claimed by a corpselight in the past 24 hours
Effect The corpselight merges with the corpse, causes the corpse to Stand, and regains 3d6 healing Hit Points.
Effect: Claim Corpse - Fleshy
Effect: Claim Corpse - Skeletal
Death Light
(emotion, fear, mental, occult)Prerequisites The corpselight is in a corpse
Effect The corpselight emits a sickly blue beam of light from its mouth and eyes in a 20-foot cone. All living creatures in this area must attempt a DC 18 fortitude saving throw. If at least 1 creature fails its save, the corpselight regains 2d6 healing Hit Points, gaining any that exceed its maximum as temporary Hit Points that last for 1 minute.
The corpselight can't use again for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature takes 1d6 void damage.
Failure The creature takes 2d6 void damage and is Frightened 1.
Critical Failure The creature takes 4d6 void damage and is Frightened 3.
A will-o'-wisp that starves to death might rise as a cold, blue, glowing sphere of spongy wetness-a corpselight. A corpselight instinctively seeks out a host corpse to dwell within, as its physical form quickly deteriorates if not hidden within a dead creature.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.