Corpse SugiCreature 12
Source Pathfinder Book of the Dead
Perception +20 (darkvision)
Languages Arboreal, Fey, Necril, (can't Speak Any Language)
Skills Athletics +24, Stealth +18
Str +7, Dex +3, Con +5, Int -2, Wis +3, Cha +2
AC 32; Fort +26; Reflex +20; Will +20;
HP 225 (void healing)
Speed 20 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses Axe Vulnerability 10, Fire 10
Resistances Bludgeoning 10, Piercing 10
Branch
+26 (+21, +16) to hit (reach 15) 1d6 Mental + 3d12+10 BludgeoningRoot
+26 (+22, +18) to hit (agile, reach 20, trip) 3d12+10 Bludgeoning + 1d6 MentalRotten Fruit
+22 (+17, +12) to hit (splash) 3d4+7 Bludgeoning + 3d6 PoisonSugi Tree
When it isn't in danger, the corpse sugi spends 1 minute rooting to the earth, becoming planted in place. While the corpse sugi is planted and immobile, creatures must actively Seek and succeed at a DC 38 perception Check to detect the Corpse Sugi's true nature.
Axe VulnerabilityThe corpse sugi takes 10 additional damage from axes.
Thoughtblight (aura, poison, primal)30 feet. The mind of a non-nindoru sapient living creature that enters or starts their turn in the corpse sugi's aura becomes infested with invasive thoughts of cruelty and anguish, and must succeed at a DC 29 will save or become Stupefied 1 (or Stupefied 2 on a critical failure). This condition persists for 1 minute after the creature leaves the aura. A creature that succeeds on the saving throw is temporarily immune to thoughtblight for 1 minute.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Take Root
(primal)Frequency once per round
Requirements The corpse sugi has a creature Grabbed or Restrained
Effect The corpse sugi buries its roots into the creature, dealing (1d6+13) piercing damage and draining the target's life force (DC 32 fortitude save). On a failure, the creature is Drained 1 (or increases the value by 1 if already drained), and the corpse sugi regains 10 HP. If this would make a creature Drained 5, the creature dies.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Corpseroots are rotten, undead trees that grow bright-red poisonous fruit and spread blight to surrounding plants, transforming healthy trees into new corpseroots. These cunning killers drain the life from creatures through their root systems, posing as dead trees until their victims come within reach.
Corpseroots most commonly form from rotten husks of trees that died from supernatural blights, making them common threats in the Fangwood and Fierani forests. The most powerful are ancient trees used as shrines and sacrificial altars, their roots absorbing the blood, flesh, and terror of those condemned under their boughs. Some of these ancient corpseroots still command the respect and devotion of the cults that inadvertently created them.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.