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Convergent Giant EagleCreature 15


RareLargeBeastLawful
Source Pathfinder #156: The Apocalypse Prophet
Perception +29 (low light vision)
Languages Elven, Fey, Sussuran, Utopian, Can't Speak Any Language, Convergent Link
Skills Acrobatics +29, Athletics +25, Stealth +28
Str +6, Dex +8, Con +3, Int +2, Wis +4, Cha +2

AC 37; Fort +25; Reflex +27; Will +21;
HP 290
Speed 10 feet (fly 60 feet)

Beak One Action +30 (+25, +20) to hit (unarmed) 4d8+6 Piercing
Talons One Action +30 (+26, +22) to hit (agile) 2d10+6 Slashing

Convergent Link

Creatures with this ability can communicate with each other by manifesting an aura of wispy Utopian runes.

This has the effects of Telepathy with a range of 300 feet, but requires line of sight.

Disrupted Link

While a convergent giant eagle is Confused, Fascinated, or Frightened, it loses its convergent link and convergent tactics abilities.

Evasion

When a giant eagle succeeds at a Reflex save, it critically succeeds instead.

Convergent Tactics

The convergent eagle's attacks deal an extra 4d8 damage to creatures within reach of one of its allies with convergent tactics.

Eagle Dive Two Actions

The giant eagle Flies up to double its fly Speed in a straight line, descending at least 10 feet, and then makes a talons Strike.

Snatch

A convergent eagle can Fly at half speed while it has a creature Grabbed or Restrained in its talons, carrying that creature along with it.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.