Construction WorkerCreature 2
Source Pathfinder NPC Core
Perception +5
Languages Common
Skills Lore +15, Athletics +10, Crafting +13, Society +6
Str +4, Dex +0, Con +3, Int +2, Wis +1, Cha +0
AC 17; Fort +11; Reflex +6; Will +7;
HP 35
Speed 25 feet
Maul
+10 (+5, +0) to hit (shove) 1d12+4 BludgeoningFist
+10 (+6, +2) to hit (agile, nonlethal, unarmed) 1d4+4 BludgeoningBrick
+6 (+1, -4) to hit (thrown 10) 1d6+4 BludgeoningBy Design (exploration)
The construction worker spends 1 minute inspecting the layout of a room and attempts a DC 22 architecture-lore check. On a success, they learn the size and layout of all adjacent rooms on the same floor (or all rooms on the floor on a critical success). They can inspect each room only once per day.
Specialty ContractorFor encounters involving architecture or construction, the construction worker is a 6th-level challenge.
Demolishing Swing
The construction worker makes a maul Strike against a creature. If it hits, the creature is pushed 10 feet. If the target is wearing metal armor, its armor also takes the damage, which bypasses 5 of the armor's Hardness.
A brilliant architect can contemplate wondrous structural marvels, but someone must pick up a hammer and make these dreams real. Construction workers are the backbone of any city's infrastructure.
Society is built upon the backs of laborers.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.