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Congealed MagicCreature 3


UncommonLargeMindlessOoze
Source Pathfinder Society Scenario #6-15: Lost and Forgotten
Perception +5 (motion sense (precise) 60 feet)
Languages none
Skills Athletics +11
Str +4, Dex -5, Con +5, Int -5, Wis +0, Cha -5

AC 10; Fort +12; Reflex +0; Will +5;
HP 90
Speed 20 feet
Immunities acid, critical hits, precision, slashing, unconscious, visual, bleed, void

Pseudopod One Action +11 (+6, +1) to hit (unarmed) 1d8+4 Bludgeoning

Motion Sense

Congealed magic can feel nearby motion through vibration and air movement.

Split

Whenever a congealed magic would take slashing damage (if it weren't immune) and has at least 10 HP, it splits into two identical oozes with half the original's HP. One congealed magic is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, move smaller creatures and objects out of the way to make a space or the split is canceled at the GM's discretion.

Tag Team Two Actions

Requirements another congealed magic is within 30 feet


Effect The ooze arcs magical essence to the other congealed magic. Creatures in that line take 3d6 void damage with a DC 16 reflex save. A creature that fails its save is also knocked Prone.


Found underground or in dungeons, these quivering, slug-like ropes of slime continuously scour their domain for food. In addition to their shape, they are named for their ability to shoot out expanding ribbons of slime that resemble tangled strings.


Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.

Ooze

Oozes are creatures with simple anatomies. They tend to have low mental attribute modifiers and immunity to mental effects and precision damage.