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Concentrated Congealed MagicCreature 5


UncommonLargeMindlessOoze
Source Pathfinder Society Scenario #6-15: Lost and Forgotten
Perception +7 (motion sense (precise) 60 feet)
Languages none
Skills Athletics +13
Str +6, Dex -5, Con +6, Int -5, Wis +0, Cha -5

AC 12; Fort +15; Reflex +4; Will +7;
HP 150
Speed 15 feet (climb 10 feet)
Immunities acid, visual, bleed, critical hits, precision, slashing, unconscious, void

Pseudopod One Action +15 (+10, +5) to hit (unarmed) 1d8+6 Bludgeoning

Motion Sense

Concentrated congealed magic can feel nearby motion through vibration and air movement.

Bound in Death One Action (healing, void)

The concentrated congealed magic splatters some of its substance on a willing undead creature within its reach. The target regains 5 healing,void HP, and its melee Strikes get the benefits of shadow curse until the end of its next turn.

Effect: Bound in Death

Flesh-dissolving Acid

A tomb jelly's acid damages only flesh.

Shadow Curse (curse, divine, void)

A creature hit by concentrated congealed magic's pseudopod takes 1d6 persistent void damage. If the creature dies while it has this persistent damage, its corpse is affected by Peaceful Rest, except the concentrated congealed magic can still dissolve its flesh.


Tomb jellies are animate masses of protoplasm with a sickly combination of yellow, gray, and black hues. Their acidic bodies dissolve flesh but leave other materials, including a victim's gear and bones, intact. Some ancient cultures entombed bodies in stone sarcophagi with tomb jellies to allow the ooze to break down the flesh and clean and polish the bones.


Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.

Ooze

Oozes are creatures with simple anatomies. They tend to have low mental attribute modifiers and immunity to mental effects and precision damage.