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CommonerCreature -1


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +3
Languages Common
Skills Lore +6, Athletics +5, Society +2
Str +3, Dex +1, Con +2, Int +0, Wis +1, Cha +0

AC 13; Fort +6; Reflex +3; Will +3;
HP 10
Speed 25 feet

Sickle One Action +5 (+1, -3) to hit (agile, trip) 1d4+2 Slashing
Rock One Action +3 (-2, -7) to hit (thrown 10) 1d4+2 Bludgeoning
Fist One Action +5 (+1, -3) to hit (agile, nonlethal, unarmed) 1d4+2 Bludgeoning

Power of the Mob

When three or more commoners are adjacent to each other, each commoner gets a +1 circumstance bonus to Athletics checks to [/act shove], attack rolls, and damage rolls.


Many commoners live hard lives of toil as they work to keep their families fed and housed in relative comfort.


Society is built upon the backs of laborers.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.