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Cobbleswarm (B5)Creature 2


MediumAberrationEarthSwarm
Source Pathfinder Bounty #5: Witch's Winter Holiday
Perception +9 (tremorsense (precise) 40 feet, (imprecise) 80 feet)
Languages none
Skills Athletics +8, Stealth +10
Str +1, Dex +4, Con +2, Int -3, Wis +3, Cha +0

AC 17; Fort +10; Reflex +12; Will +7;
HP 20
Speed 20 feet (burrow 10 feet)
Immunities precision, swarm mind
Weaknesses Area Damage 3, Splash Damage 3
Resistances Piercing 6, Slashing 6

Tremorsense (Precise) 40 feet, (Imprecise) 80 feet

A cobbleswarm's tremorsense is a precise sense out to 40 feet and an imprecise sense out to 80 feet. A cobbleswarm can't sense anything beyond the range of its tremorsense.

Clutching Cobbles

The cobbleswarm's space is difficult terrain.

Swarm Mind

This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.

Grasping Bites Two Actions (attack)

The cobbleswarm attempts an athletics check and compares the result to the Fortitude DC of each creature in its space. This counts as two attacks for the cobbleswarm's multiple attack penalty.


Critical Success The creature falls prone, takes 1d6 bludgeoning damage, and is Grabbed by the cobbleswarm until the end of the cobbleswarm's next turn.

Success The creature falls prone.

Pummeling Assault One Action

Each foe in the cobbleswarm's space takes 2d4 bludgeoning damage (DC 17 reflex save).


Cobble mites resemble squarish stones a few inches across with mouths like split geodes. Though indolent and harmless alone, they're dangerous in large groups.


Busy road builders might unknowingly use cobble mites in construction.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Aberration

Aberrations are creatures from beyond the planes or corruptions of the natural order.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.

Swarm

A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.