Cobbleswarm (AoE)Creature 2
Source Pathfinder #157: Devil at the Dreaming Palace
Perception +9 (tremorsense (precise) 40 feet)
Languages none
Skills Athletics +10, Stealth +13
Str +1, Dex +4, Con +2, Int -3, Wis +3, Cha +0
AC 17; Fort +10; Reflex +12; Will +7;
HP 20
Speed 20 feet (burrow 10 feet)
Immunities precision, swarm mind
Weaknesses Area Damage 3, Splash Damage 3
Resistances Piercing 6, Slashing 6
Precise Tremorsense 40 feet
The cobbleswarm's tremorsense is a precise sense out to 40 feet and an imprecise sense out to 80 feet. The cobbleswarm can't sense anything beyond the range of its tremorsense.
Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Clutching CobblesThe cobbleswarm's space is difficult terrain.
Grasping Bites
(attack)The cobbleswarm attempts an athletics check and compares the result to the Fortitude DC of all creatures in its space.
Critical Success The creature falls Prone and takes 1d6 bludgeoning damage, and is Restrained by the cobbleswarm until the end of the cobbleswarm's next turn.
Success The creature falls prone, and is Grabbed by the cobbleswarm until the creature until the end of the cobbleswarm's next turn.
Pummeling Assault
Each enemy in the cobbleswarm's space takes 2d4 bludgeoning damage (DC 17 reflex save).
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AberrationAberrations are creatures from beyond the planes or corruptions of the natural order.
EarthEffects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.
SwarmA swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.