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Cloud GiantCreature 11


HugeAirGiantHumanoid
Source Pathfinder Monster Core
Perception +22 (low light vision, scent (imprecise) 30 feet, cloudsight)
Languages Common, Jotun, Sussuran
Skills Athletics +26, Crafting +21, Diplomacy +24, Intimidation +26, Performance +21
Str +7, Dex +0, Con +5, Int +1, Wis +3, Cha +1

AC 30; Fort +25; Reflex +18; Will +21;
HP 220
Speed 30 feet

Ranseur One Action +25 (+20, +15) to hit (disarm, magical, reach 20) 2d10+13 Piercing
Fist One Action +24 (+20, +16) to hit (agile, reach 15, unarmed) 2d8+13 Bludgeoning

Cloudsight

Cloud giants ignore concealment from weather conditions, including clouds and rain.

Reactive Strike Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Crushing Cloud One Action (air, primal)

The cloud giant solidifies some clouds, including fog or mist, around a creature that's already in a cloud up to 120 feet away. The target takes 3d8 bludgeoning damage (DC 30 fortitude save). If it fails its save, it treats clouds as difficult terrain for 1 round.

Wind Strike Two Actions (air, primal)

The cloud giant Strikes a creature with their ranseur, surrounded in a roar of rushing air. On a hit, the target takes an additional 4d8 bludgeoning damage and is Deafened for 1 minute. Whether or not the Strike hits, each non-cloud giant within a 20-foot emanation, including the target of the Strike, is buffeted by roaring winds and must attempt a DC 30 fortitude saving throw.


Critical Success The creature is unaffected.

Success The creature takes 2d8 sonic damage.

Failure The creature takes 4d8 sonic damage and is deafened until the end of its next turn.

Critical Failure As failure, but double damage and also knocked Prone.


Primal Innate Spells (DC 30, +22 to hit)

2nd Level: Mist (At Will)
3rd Level: Levitate (At Will)
4th Level: Vapor Form


The graceful and regal cloud giants are fractious, with roughly half their clans believing they should rule over humanoids regardless of their size and the rest shying away from any contact with outsiders. Due to the physical and ideological distance between clans, most rely on giant eagle or roc messengers, to arrange marriages and exchange art without setting foot in each other's territory.

Cloud giants' skin color ranges from milky white to powdery blue. They make their homes anywhere veiled by the clouds, generally mountaintops or isolated valleys, but occasionally fog-shrouded swamps or misty rainforests. Legends persist of floating cities ruled by magically gifted cloud giant queens and kings. While most cloud giants plainly state that such claims are pure fantasy, others are mysteriously tight-lipped or evasive about the matter.


Giants are massive humanoid creatures who live in remote regions throughout the world. They vary widely but are united in their hunger, requiring sustenance of their own element along with the feasts one would expect from such a massive humanoid. Although a simple matter for some giants, more esoteric types find this need a harsh reality. While a massive fistful of ice or snow alongside their meal will satisfy a frost giant, shadow giants hunger for the coagulated shadows of the Netherworld.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

Giant

Giants are massive humanoid creatures.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.