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Cloud Dragon (Adult)Creature 14


Huge​Air​Dragon​Primal​
Source Pathfinder Lost Omens Draconic Codex
Perception +28 (darkvision, scent (imprecise) 60 feet, mist vision)
Languages Common, Draconic, Jotun, Sussuran
Skills Acrobatics +23, Athletics +28, Deception +26, Diplomacy +26, Intimidation +26, Nature +24, Stealth +23, Survival +26
Str +8, Dex +3, Con +5, Int +4, Wis +5, Cha +5

AC 36; Fort +25; Reflex +23; Will +27; +1 status to all saves vs. magic
HP 255
Speed 50 feet (fly 160 feet)
Immunities electricity, paralyzed, sleep

Jaws One Action +29 (+24, +19) to hit (electricity, magical, reach 15, unarmed) 3d10+14 Piercing + 1d12 Electricity
Claw One Action +29 (+25, +21) to hit (agile, magical, reach 10, unarmed) 3d10+14 Slashing
Tail One Action +27 (+22, +17) to hit (magical, reach 20, unarmed) 3d12+14 Bludgeoning
Horn One Action +27 (+22, +17) to hit (deadly d10, magical, reach 15, unarmed) 2d12+14 Piercing

Mist Vision

Fog and mist don't impair a cloud dragon's vision; they ignore the Concealed condition from fog and mist.

+1 Status to All Saves vs. MagicFrightful Presence (aura, emotion, fear, mental)

90 feet. DC 31 will


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Master of Clouds Free Action

Trigger The dragon rolls initiative


Effect A cloud dragon controls their element as easily as they breathe. The dragon uses Dragonmist.

Draconic Frenzy Two Actions

The dragon makes two claw Strikes and one horn Strike in any order.

Draconic Momentum

The dragon recharges their Thundercloud Breath whenever they score a critical hit with a Strike.

Dragonmist One Action (concentrate, manipulate, water)

The dragon conjures up a sudden mist in a 20-foot burst within 120 feet. All creatures within the mist become Concealed, and all creatures outside the mist become concealed to creatures within it. The dragon can use this action again to dismiss the mist—anyone else attempting to remove the dragonmist (via Gust of Wind or similar) must succeed at a counteract check. An adult dragon can have up to four clouds of dragonmist active at a time.

Shapes in the Fog One Action (visual)

With a cloud dragon's mastery of their element, creating shapes and images in a fog is child's play. All creatures within or adjacent to one cloud of dragonmist must attempt a DC 34 will save or be Off-Guard for 1 round (on a critical failure, they are also Frightened 1).

Thundercloud Breath Two Actions (electricity, primal)

The dragon breathes a thundercloud that deals 15d6 electricity damage in a 50-foot cone (DC 34 reflex save). They can't use Thundercloud Breath again for 1d4 rounds.


Primal Innate Spells (DC 34, +26 to hit)

1st Level: Gust of Wind (At Will)
3rd Level: Wall of Wind
4th Level: Vapor Form (At Will)



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

Dragon

Dragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.