Cinder Wolf (1-2)Creature 1
Perception +7 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +7, Athletics +5, Stealth +7, Survival +7
Str +2, Dex +4, Con +1, Int -2, Wis +2, Cha -2
AC 15; Fort +6; Reflex +9; Will +5;
HP 24
Speed 35 feet
Jaws
+9 (+4, -1) to hit (unarmed) 1d6+3 Piercing + 1 FirePack Attack
The cinder wolf's Strikes deal 1d4 extra precision damage to creatures within reach of at least two of the wolf's allies.
Knockdown
Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry
Effect The monster attempts to [/act trip] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.