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Cinder Wolf (1-2)Creature 1


MediumAnimal
Source Pathfinder Society Scenario #1-14: Lions of Katapesh
Perception +7 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +7, Athletics +5, Stealth +7, Survival +7
Str +2, Dex +4, Con +1, Int -2, Wis +2, Cha -2

AC 15; Fort +6; Reflex +9; Will +5;
HP 24
Speed 35 feet

Jaws One Action +9 (+4, -1) to hit (unarmed) 1d6+3 Piercing + 1 Fire

Pack Attack

The cinder wolf's Strikes deal 1d4 extra precision damage to creatures within reach of at least two of the wolf's allies.

Knockdown One Action

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry


Effect The monster attempts to [/act trip] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.