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Cinder Rat (BB)Creature 3


SmallElementalFire
Source Pathfinder Beginner Box
Perception +9 (darkvision, smoke vision)
Languages none
Skills Acrobatics +10, Stealth +10, Survival +9
Str +2, Dex +3, Con +2, Int -4, Wis +2, Cha +0

AC 18; Fort +9; Reflex +12; Will +6;
HP 45
Speed 40 feet
Immunities bleed, fire, poison, sleep
Weaknesses Cold 5

Jaws One Action +10 (+5, +0) to hit (finesse, unarmed) 1d8+4 Fire + 1d4 Fire

Smoke Vision

The cinder rat ignores the Concealed condition from smoke.

Fetid Fumes

A cloud of smoke surrounds the cinder rat. All creatures within 5 feet, including the cinder rat, gain the Concealed condition from this smoke. A creature that comes within 5 feet of the cinder rat or begins its turn within 5 feet must succeed at a DC 22 fortitude save or take a -1 status penalty to all checks and DCs for 1 round (Use Sickened 1).


Fire elementals are destructive manifestations of the Plane of Fire. They sometimes come to the world in powerful places of heat and flame where elemental vortexes form, such as in volcanoes.

Cinder rats are oversized rodents made of smoldering charcoal and elemental fire. Noxious fumes continually bellow from their flaming flesh. Much like terrestrial rats, cinder rats seek out secluded dens and can quickly multiply in number if left unchecked.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.