Cinder Rat (Ashgrip)Creature 3
Source Pathfinder Society Scenario #3-13: Guardian's Covenant
Perception +9 (darkvision, smoke vision)
Languages none
Skills Acrobatics +10, Stealth +10, Survival +9
Str +2, Dex +3, Con +2, Int -4, Wis +2, Cha +0
AC 18; Fort +9; Reflex +12; Will +6;
HP 45
Speed 40 feet
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses Cold 5
Jaws
+10 (+5, +0) to hit (finesse, unarmed) 1d8+4 Fire + 1d4 FireSmoke Vision
The cinder rat ignores the Concealed condition from smoke.
Constrict
(1d6+4) fire damage, DC 20 fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
These oversized rodents are made of smoldering charcoal and elemental fire, and noxious fumes continually bellow from their flaming flesh.
Fire elementals are destructive manifestations of the scorching Plane of Fire.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ElementalCreatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.
FireEffects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.