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Cinder Dragon (Ancient)Creature 19


Uncommon​Gargantuan​Dragon​Fire​Primal​
Source Pathfinder Monster Core 2
Perception +35 (darkvision, scent (imprecise) 60 feet, smoke vision)
Languages Common, Draconic, Pyric
Skills Acrobatics +30, Athletics +38, Diplomacy +35, Intimidation +37, Nature +36, Stealth +37
Str +10, Dex +4, Con +8, Int +5, Wis +6, Cha +7

AC 42; Fort +34; Reflex +30; Will +32;
HP 425
Speed 60 feet (fly 180 feet)
Immunities fire, paralyzed, sleep
Weaknesses Cold 20

Jaws One Action +36 (+31, +26) to hit (fire, magical, reach 20) 1d8 Fire + 4d12+12 Piercing
Horn One Action +34 (+29, +24) to hit (magical, reach 20) 3d12+16 Piercing
Claw One Action +36 (+32, +28) to hit (agile, magical, reach 15) 4d10+12 Slashing
Tail One Action +34 (+29, +24) to hit (magical, reach 25) 4d8+12 Bludgeoning
Wing One Action +34 (+30, +26) to hit (agile, magical, reach 20) 4d8+12 Slashing

Smoke Vision

Smoke doesn't impair a cinder dragon's vision; they ignore the Concealed condition from smoke.

+2 Status to All Saves vs. PrimalBoiling Blood Reaction (fire)

Trigger The dragon is critically hit with a melee attack


Effect The dragon's superheated blood spills onto the attacker. The target takes 10d6 fire damage (DC 41 reflex save).

Dragon Heat (aura, fire, primal)

5 feet. 4d6 fire damage (DC 37 reflex save)

Frightful Presence (aura, emotion, fear, mental)

90 feet. DC 39 will


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Reactive Strike (Jaws only) Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

All Becomes Flame One Action (curse, fire, primal)

The dragon curses a creature within 60 feet to have its magic replaced with primordial flames. The creature must attempt a DC 39 will save. Regardless of the result, the target becomes temporarily immune for 1 day.


Critical Success The creature is unaffected.

Success The creature is cursed for 1 round. While cursed, any damage the cursed creature would deal by any means becomes fire damage, regardless of the original damage type. The cursed creature can temporarily suppress the curse for 1 round as an action.

Failure As success, but the curse's duration is 1 hour.

Critical Failure As success, but the curse's duration is 1 day.

Draconic Frenzy Two Actions

The dragon makes two claw Strikes and one wing Strike in any order.

Draconic Momentum

The dragon recharges their Pyre Breath whenever they score a critical hit with a Strike.

Pyre Breath Two Actions (fire, primal)

The dragon breathes a blast of flame that deals 18d6 fire damage in a 60-foot cone (DC 41 reflex save). Creatures that critically fail their save catch fire, taking 2d6 persistent,fire damage. The area then fills with black smoke for 1 minute. This has the effects of mist, except it fills the cone's area. The dragon can't use Pyre Breath again for 1d4 rounds.

Stoke the Flames One Action (fire, primal)

The dragon intensifies nearby fires. Every foe within 60 feet that is taking persistent fire damage takes 5d6 fire damage.


Among the largest and fiercest dragons, cinder dragons are typically volatile, demanding respect—even deference—from lesser creatures. Cinder dragons' appearance evokes their flame, often in scales with mixed patterns of red, orange, and yellow. Many cinder dragons dwell in active volcanoes and similarly fiery locales. Cinder dragons prefer treasures that can withstand the heat of their bodies and lairs, with gemstones, gold, and silver common among their hoards.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Dragon

Dragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.