🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Child of UrgathoaCreature 8


RareLargeEvilUndeadUnholy
Source Pathfinder Book of the Dead
Perception +18 (darkvision)
Languages Common, Necril
Skills Acrobatics +13, Deception +15, Intimidation +15, Religion +18, Stealth +13
Str +6, Dex +3, Con +4, Int +2, Wis +6, Cha +5

AC 27; Fort +14; Reflex +15; Will +18;
HP 165 (void healing)
Speed 0 feet (fly 40 feet)
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses Vitality 10

Scything Blade One Action +20 (+15, +10) to hit (deadly d10, evil, magical, reach 10, trip, unholy) 2d10+6 Slashing

Share Blessings (disease, divine, evil)

When the child of Urgathoa is destroyed, they explode in a blast of infectious rot. All creatures in a 10-foot emanation are exposed to pallid plague.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Pallid Plague (disease, divine, virulent)

Saving Throw DC 26 fortitude


Stage 1 carrier (3 days)

Stage 2 3d8 void damage and Doomed 1 (1 day)

Stage 3 3d8 void damage, doomed 1, and Drained 1 (1 day)

Stage 4 4d8 void damage, Doomed 2, and drained 1 (1 day)

Stage 5 4d8 void damage, Doomed 3, and Drained 2 (1 day)

Stage 6 dead. A creature that dies while infected with pallid plague rises as a Actor.Zombie Lord.

Reap Two Actions

The child of Urgathoa makes a scything blade Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach. Roll damage only once and apply it to each creature hit. Reap counts as two attacks for the child of Urgathoa's multiple attack penalty.

Wake the Dead Two Actions (divine)

Frequency once per minute

Requirements The child of Urgathoa is adjacent to a creature that died within the last minute


Effect The child of Urgathoa animates the dead with a touch of their hand. The creature must succeed at a DC 26 will save or arise as a Actor.Zombie Lord. These zombies are controlled by the child of Urgathoa. A child of Urgathoa can control no more than four zombie lords at a time. If a child of Urgathoa has raised zombie lords before an encounter begins, they count toward the encounter's XP budget normally.


Divine Innate Spells (DC 26, +18 to hit)

1st Level: Harm
2nd Level: Sudden Blight
3rd Level: Bind Undead


Only the most fanatic followers of Urgathoa, goddess of disease, gluttony, and undeath, could ever hope to become a child of Urgathoa. These "blessed" undead can't be created by any save Urgathoa herself, and the blessing must be bestowed at the moment of death. Those rare few chosen by their goddess to serve as undying vessels for her power are revered by Urgathoa's faithful. Most surround themselves with fanatic cults or undead armies, subjugating and terrorizing secluded communities.

Children of Urgathoa are arrogant, notoriously cruel, and utterly devoted to their goddess and her teachings. They show no favor to members of their faith, inflicting pain and sowing infection throughout Urgathoa's clergy as often as unaffiliated victims. Children of Urgathoa are at their most sadistic while punishing heretics, particularly those who prove too afraid to accept the goddess's gifts of death and undeath.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.