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Chertus JheedCreature 7


UniqueMediumChaoticEvilFungusHumanHumanoid
Source Pathfinder #200: Seven Dooms for Sandpoint
Perception +14
Languages Common, Varisian
Skills Acrobatics +14, Athletics +17, Deception +9, Intimidation +11, Thievery +14
Str +4, Dex +3, Con +3, Int +0, Wis +3, Cha +0

AC 24; Fort +14; Reflex +14; Will +14;
HP 130
Speed 30 feet
Immunities death effects, disease, paralyzed, poison

Fist One Action +18 (+14, +10) to hit (agile, finesse, magical, unarmed) 2d6+4 Bludgeoning

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Brutal Brawler

Chertus can choose to inflict lethal damage with his fists, and increases the size of his damage die with fist attacks to 1d6. If he does so, on a critical hit, the target struck must succeed at a DC 25 fortitude save or become Stunned 1 by the staggering blow.

Exacting Strike One Action (press)

Chertus makes a Strike. If he rolls a failure on this Strike, the attack doesn't count toward his multiple attack penalty.

Lunge One Action

Chertus makes a Strike with his fist and increases his reach by 5 feet for this Strike.

Pummeling Flurry Two Actions

Chertus swings his fist in a pummeling arc, then makes a fist Strike and compares the attack roll result to the AC of up to two adjacent foes. He then rolls damage and applies it to each creature he hits. This counts as two attacks for his multiple attack penalty.

Snatch Weapon Two Actions

Chertus attempts to Disarm a creature. If he knocks a weapon out of the opponent's grasp, Chertus wields the weapon and attempts a Strike against the opponent with the weapon. This counts as two attacks for his multiple attack penalty.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Fungus

Fungal creatures have the fungus trait. They are distinct from normal fungi.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.