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Chelaxian AdjutantCreature 1


MediumHumanHumanoid
Source Pathfinder Society Quest #21: Infernal Infiltration
Perception +7
Languages Common, Diabolic
Skills Lore +6, Athletics +7, Intimidation +6, Religion +4
Str +4, Dex +0, Con +1, Int +1, Wis +0, Cha +3

AC 16; Fort +10; Reflex +4; Will +7;
HP 21
Speed 20 feet

Mace One Action +7 (+2, -3) to hit (shove) 1d6+4 Bludgeoning
Fist One Action +4 (+0, -4) to hit (agile, finesse, nonlethal, unarmed) 1d4+4 Bludgeoning
Dagger One Action +4 (+0, -4) to hit (agile, finesse, versatile s) 1d4+4 Piercing
Dagger One Action +4 (+0, -4) to hit (agile, finesse, thrown 10, versatile s) 1d4+1 Piercing

Do You Know Who I Am?! One Action (auditory, emotion, fear, mental)

Frequency 1/day.

The Chelaxian adjutant shouts at all present. The adjutant makes an intimidation check and compares it to the Will DCs of all enemies within 30 feet. On a success, that foe is Frightened 1. A critical success does not grant an additional effect.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.