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Charau-ka ButcherCreature 6


SmallChaoticCharauKaEvilHumanoid
Source Pathfinder Lost Omens The Mwangi Expanse
Perception +13 (darkvision, scent (imprecise) 30 feet)
Languages Draconic, Mwangi
Skills Acrobatics +11, Athletics +15, Intimidation +14, Religion +9, Stealth +13
Str +5, Dex +3, Con +3, Int +0, Wis +1, Cha +2

AC 21; Fort +16; Reflex +12; Will +13;
HP 95
Speed 25 feet (climb 25 feet)

Trident One Action +17 (+12, +7) to hit (magical) 2d8+8 Slashing
Fist One Action +15 (+11, +7) to hit (agile, nonlethal, unarmed) 1d4+8 Bludgeoning
Trident One Action +16 (+11, +6) to hit (magical, thrown 20) 2d8+6 Piercing
Thrown Debris One Action +15 (+10, +5) to hit (thrown 20) 2d6+8 Bludgeoning

Blood Fury Reaction (manipulate)

Trigger The charau-ka butcher deals bleed damage to a creature.


Effect The charau-ka licks blood from its weapon, becoming furious. It regains 5 healing HP and gains a +1 status bonus to attack rolls until the end of its turn.

Effect: Blood Fury

Mauler

While the charau-ka butcher is raging, its melee Strikes deal 1d4 bleed.

Rage One Action

Requirements The Charau-ka Butcher isn't Fatigued or raging

The Charau-ka Butcher taps into its inner fury and begins raging. The Charau-ka Butcher gains a number of temporary Hit Points equal to it's level plus it's Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies they can perceive, or until they fall Unconscious, whichever comes first. They can't voluntarily stop raging. While they are raging:

After they stop raging, they lose any remaining temporary Hit Points from Rage, and they can't Rage again for 1 minute.

Shrieking Frenzy Free Action (primal)

Trigger The charau-ka's turn begins.

Frequency once per hour


Effect The charau-ka is Quickened until the end of its turn, and can use the extra action to Stride or Strike.

While in the frenzy, the charau-ka can't speak and automatically critically fails Stealth checks, due to its loud wailing.

Thrown Weapon Mastery (nonlethal)

Any weapon a charau-ka throws gains the deadly d6 weapon trait.

Furthermore, when a charau-ka throws an improvised weapon, it does not take the -2 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the nonlethal trait to make a lethal attack.


While charau-ka are infamous for their brutality, some even frighten their own kind in their obsession with violence. These deadly butchers are well-versed in the art of inflicting vicious, bloody wounds on their enemies, and they consider anyone not charau-ka an enemy. A single taste of a foe's blood can grant one terrifying strength, as if the charau-ka butcher literally gains power from their victims' pain.


Legend tells that charau-ka share ancestry with the demon lord Angazhan, who transformed the dead bodies of humans who waged war against his cult, causing them to rise as the first of the mandrill-like humanoids. Though long unproven, rumors persist that charau-ka priests have perfected a hideous ritual that forces the slain to reincarnate as new charau-ka in honor of this ancient tale. Other stories say that powerful altars devoted to Angazhan contain this power, and that conducting ritual sacrifices before these magical artifacts causes the spirits of the dead to return to life as violent devotees of Angazhan, the master of those who revel in savagery and destruction.

The largest charau-ka stronghold in the Mwangi Expanse is the city of Usaro, located on the shores of Lake Ocota. Though the death of their Gorilla King has led to political turmoil, the charau-ka will happily unite to kidnap or murder any outsiders in the area.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

CharauKa

Mandrill-like humanoids that are brutal warriors. Many charau-ka live in Usaro.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.