Charau-kaCreature 1
Source Pathfinder #145: Hellknight Hill
Perception +6 (darkvision, scent (imprecise) 30 feet)
Languages Draconic, Mwangi
Skills Athletics +6, Religion +4, Stealth +6
Str +3, Dex +3, Con +2, Int -1, Wis +1, Cha +0
AC 18; Fort +7; Reflex +8; Will +4;
HP 18
Speed 25 feet (climb 25 feet)
Sickle
+8 (+4, +0) to hit (agile, finesse, trip) 1d4+3 SlashingWhip
+8 (+3, -2) to hit (disarm, finesse, nonlethal, reach, trip) 1d4+3 SlashingThrown Debris
+8 (+3, -2) to hit (thrown 20) 1d6+3 BludgeoningShrieking Frenzy
(primal)Trigger The charau-ka's turn begins.
Frequency once per hour
Effect The charau-ka is Quickened until the end of its turn, and can use the extra action to Stride or Strike. Due to its loud wailing while in a shrieking frenzy, the charau-ka can't speak and automatically critically fails all Stealth checks.
Thrown Weapon MasteryWhen a charau-ka throws a weapon, the weapon gains the deadly d6 weapon trait. When it throws an improvised weapon, it doesn't take the -2 penalty for using an improvised weapon, nor does it take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CharauKaMandrill-like humanoids that are brutal warriors. Many charau-ka live in Usaro.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.