Chaos GulgamodhCreature 21
Source Pathfinder #162: Ruins of the Radiant Siege
Perception +35 (darkvision)
Languages none
Skills Athletics +40
Str +11, Dex +0, Con +10, Int -5, Wis +0, Cha -5
AC 46; Fort +39; Reflex +29; Will +29;
HP 400
Speed 40 feet
Resistances Cold 15, Electricity 15, Fire 15, Physical 20
Massive Scythe
+38 (+33, +28) to hit (adamantine, deadly 4d10, magical, reach 25, trip) 4d10+19 SlashingCannon Arm
+38 (+33, +28) to hit (adamantine, chaotic, magical, reach 20) 4d10+19 Bludgeoning + 1d6 FireFoot
+40 (+35, +30) to hit (adamantine, magical, reach 20, unarmed) 4d8+19 BludgeoningArcane Cannon
+29 (+24, +19) to hit (chaotic, magical) 6d8+12 FireAdamantine Strikes
Chaos Gulgamodh's body—including the appendages it uses to make melee Strikes—is made of adamantine.
Cannon Fusillade
Chaos Gulgamodh unleashes a salvo of explosive blasts in a 30-foot cone. Creatures in the area take (10d10+20) fire damage (DC 43 reflex save).
On a failed save, a creature is subjected to a Warpwave effect. On a critically failed save, a creature is Stunned 1.
Chaos Gulgamodh can't use Cannon Fusillade again for 1d4 rounds.
Trample
Huge or smaller, foot, DC 43 reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Knockdown
Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry
Effect The monster attempts to [/act trip] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
ConstructA construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.