Changeling HellknightCreature 4
Source Pathfinder Lost Omens Character Guide
Perception +13 (darkvision)
Languages Common
Skills Deception +13, Medicine +11, Nature +13, Stealth +10, Survival +11
Str +4, Dex +0, Con +0, Int +0, Wis +4, Cha +4
AC 22; Fort +9; Reflex +10; Will +13; +2 circumstance to all saves vs. dream and sleep
HP 45
Speed 20 feet
Resistances Mental 2, Slashing 2
Claw
+12 (+8, +4) to hit (agile, unarmed) 1d4+4 SlashingHalberd
+12 (+7, +2) to hit (reach 10, versatile s) 1d10+6 Piercing+2 Circumstance to All Saves vs. Dream and Sleep
Primal Spontaneous Spells (DC 22, +12 to hit)
Cantrips (2nd Level): Dancing Lights, Produce Flame, Read Aura, Tanglefoot
1st Level (3 slots): Burning Hands, Longstrider, Ventriloquism
2nd Level (2 slots): Flaming Sphere, Resist Energy
1st Level: Elemental Toss
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ChangelingA creature with this trait has the changeling versatile heritage. Changelings are the children of hags and members of other humanoid ancestries. An ability with this trait can be used or selected only by changelings.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.