Champion of RovagugCreature 5
Source Pathfinder NPC Core
Perception +10
Languages Common
Skills Athletics +13, Deception +10, Intimidation +12, Religion +8, Survival +8
Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +3
AC 25; Fort +12; Reflex +8; Will +10;
HP 70
Speed 20 feet
Fearsome Greataxe
+13 (+8, +3) to hit (magical, sweep) 1d12+8 SlashingJavelin
+10 (+5, +0) to hit (thrown 30) 1d6+8 PiercingGauntlet
+13 (+9, +5) to hit (agile, free hand) 1d4+8 BludgeoningChampion's Aura (aura, divine)
15 feet. Any follower of Rovagug in the aura knows the champion is a champion of Rovagug. Enemies in the aura take a –1 circumstance penalty to saves against fear, and an enemy that ends its turn in the aura can't reduce the value of its Frightened condition below 1. The aura can be suppressed or resumed with a single action, which has the concentrate trait, and ends if the champion falls Unconscious.
Destructive Vengeance
(divine)Trigger An enemy in the champion's aura damages the champion
Effect The champion increases the amount of damage they take by 2d6 and deals 2d6 spirit damage to the triggering enemy. In addition, until the end of the champion's next turn, the champion's Strikes against the triggering creature deals 2 extra spirit damage.
Axe Swipe
The champion makes a melee Strike with a +1 circumstance bonus to the attack roll and compares the roll to the AC of up to two foes that are in reach and adjacent to each other. The champion rolls damage only once and applies it to each creature they hit. This counts as two attacks toward their multiple attack penalty.
Fearsome ArmamentThe champion grants their greataxe the Fearsome rune while they wield it.
Champion Devotion Spells (DC 20, +12 to hit)
1st Level: Touch of the Void
There are perhaps no mortals more anathematic to peace than champions of Rovagug or other destructive deities.
Villains pursue selfish and cruel goals, trampling over anyone in their way.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.