🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Cave GiantCreature 6


Large​Giant​Humanoid​
Source Pathfinder Monster Core 2
Perception +15 (darkvision)
Languages Common, Jotun
Skills Athletics +18, Intimidation +14
Str +6, Dex +3, Con +5, Int -2, Wis +3, Cha +2

AC 23; Fort +17; Reflex +13; Will +11;
HP 110
Speed 35 feet

Greataxe One Action +18 (+13, +8) to hit (magical, reach 10, sweep) 1d12+9 Slashing
Fist One Action +18 (+14, +10) to hit (agile, reach 10, unarmed) 1d8+9 Bludgeoning
Rock One Action +16 (+11, +6) to hit (brutal) 2d6+10 Bludgeoning

Forceful Fracture One Action

Requirements The cave giant is within reach of any kind of stone


Effect The cave giant pounds their fist into the nearby stone, fracturing it into chunks to hurl at other creatures. The giant then makes two ranged rock Strikes, each targeting a separate creature. Both attacks count toward their multiple attack penalty, but the penalty doesn't increase until after they've made both attacks.

Smear Two Actions (attack)

Requirements The cave giant is within reach of a creature that is adjacent to a wall or other solid vertical surface


Effect The cave giant snags the creature and smashes it against the wall. The giant attempts an Athletics check against the target's Reflex DC. On a success, the cave giant Grabs the creature and smears it along the nearby wall, dealing (2d8+8) bludgeoning damage. On a critical success, the damage is doubled.


Cave giants are the vicious loners of the giant world. Even other giantkin mostly find cave giants too brutal and antisocial to form alliances with. For their part, cave giants—garbed in stinking hides festooned with the rotting skulls of their victims—seem ambivalent about their foul reputation.


Spread across the world, giants are as diverse as the isolated places they inhabit. A giant makes a big impression on the local environment, especially on smaller and weaker creatures.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Giant

Giants are massive humanoid creatures.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.