CastoroidesCreature 3
Perception +10 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +10, Crafting +7, Survival +8
Str +4, Dex +1, Con +3, Int -4, Wis +3, Cha +1
AC 19; Fort +12; Reflex +6; Will +8;
HP 45
Speed 20 feet (swim 20 feet)
Jaws
+12 (+7, +2) to hit (unarmed) 2d6+4 PiercingDeep Breath
A castoroides can hold its breath for 1 hour.
Slap
Trigger The castoroides is targeted by a physical ranged Strike from an attacker it can see
Effect The castoroides swats at the projectile with its wide tail, gaining a +2 circumstance bonus to its AC against the triggering attack.
Construct Shelter
The castoroides rapidly constructs a simple mound along one side of its space, which can be used to Take Cover.
Gouge
The castoroides deals 2d8 piercing damage to a creature it has Grabbed or Restrained (DC 20 fortitude). A creature that fails its save also takes 1d4 bleed.
Penetrating Bite
As beaver, but the castoroides's jaws Strike ignores the first 10 Hardness instead of the first 5 Hardness.
Prop
The castoroides stabilizes itself with its tail, gaining a +1 circumstance bonus to its Fortitude and Reflex DCs against Shove and Trip attempts until it next takes an action with the move trait.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Beavers are stocky, herbivorous rodents that live in freshwater ecosystems throughout Avistan. They live in lodges, which they construct from logs, grass, rocks, and mud.
Castoroides are bear-sized beavers that build their lodges on land near a water source rather than in the water.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.