CarnotaurusCreature 7
Source Pathfinder Howl of the Wild
Perception +15 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +18, Survival +14
Str +7, Dex +2, Con +4, Int -4, Wis +2, Cha +0
AC 24; Fort +17; Reflex +15; Will +13;
HP 145
Speed 30 feet
Jaws
+18 (+13, +8) to hit (reach 15, unarmed) 2d10+9 PiercingHorn
+18 (+13, +8) to hit (reach 15, unarmed) 1d12+9 PiercingHeadbutt

Trigger A creature ends a move action within reach of the carnotaurus's horn Strike
Effect The carnotaurus makes a horn Strike against the triggering creature.
Powerful Charge
The carnotaurus lowers its horns and surges toward a foe. It Strides twice, then makes a horn Strike. If it moved at least 20 feet from its starting position, the Strike's damage is increased to 2d12+9 and knocks the target Prone if successful.
Vicious MaulingThe carnotaurus's jaws Strike deals an additional 1d8 persistent bleed damage to Prone targets.
This 2,000-pound predator lives up to its name by ramming its prey with its distinctive horns lowered, knocking them @UUID[Compendium.pf2e.conditionitems.Item.Prone], and viciously tearing into fallen victims before they can regain their footing. Do not let its size fool you; this massive dinosaur is deceptively quick when charging a potential meal. Aggressive and highly territorial, a carnotaurus will not hesitate to hunt down and slay any creature unlucky enough to cross its path.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.
DinosaurThese reptiles have survived from prehistoric times.