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CarcarasCreature 2


UniqueLargeAnimalElectricity
Source Pathfinder Society Scenario #5-10: The Crocodile's Smile
Perception +7 (low light vision)
Languages none
Skills Athletics +8, Stealth +7
Str +4, Dex +1, Con +3, Int -5, Wis +1, Cha -4

AC 18; Fort +9; Reflex +7; Will +5;
HP 30
Speed 20 feet (swim 25 feet)

Jaws One Action +10 (+5, +0) to hit (unarmed) 1d10+4 Piercing
Tail One Action +10 (+6, +2) to hit (agile) 1d6+4 Bludgeoning

Deep Breath

The crocodile can hold its breath for about 2 hours.

Shockodile (aura, electricity)

10 feet. Creatures that enter or end their turn inside the aura take 1d4 electricity damage (DC 16 reflex save)

Aquatic Ambush One Action

35 feet


Requirements The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet.


Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is Off-Guard against this Strike.

Death Roll One Action (attack)

Requirements The crocodile must have a creature Grabbed.


Effect The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature Prone. If it fails, it releases the creature.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Crocodiles can be found basking on riverbanks, lurking in swamps, or floating in lakes. They are usually are indistinguishable from logs when viewed from afar-at least until they attack. Alligators have similar statistics, but because they often live in more temperate climates, they endure cold temperatures better. Unlike alligators, crocodiles can tolerate salt water. Both are formidable predators that are likely to devour careless adventurers who fail to watch where they step.


Powerful and primeval in appearance, crocodiles are dangerous natural predators that dwell in marshes, riverbeds, swamps, and other wetlands.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.