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Captain ConzivaCreature 3


MediumHumanHumanoidNephilim
Source Pathfinder Society Scenario #7-02: Shipyard Sabotage
Perception +8
Languages Common
Skills Lore +11, Acrobatics +9, Athletics +9, Intimidation +9
Str +2, Dex +4, Con +1, Int +0, Wis +1, Cha +2

AC 18; Fort +6; Reflex +11; Will +8;
HP 30
Speed 25 feet

Claw One Action +13 (+9, +5) to hit (agile, unarmed) 1d4+5 Slashing
Naval Pike One Action +11 (+6, +1) to hit 1d6+7 Piercing
Naval Pike One Action +13 (+8, +3) to hit (thrown 20) 1d6+5 Piercing
Horn One Action +13 (+8, +3) to hit (finesse, unarmed) 1d4+5 Piercing

Captain's Command One Action (auditory, concentrate, emotion, linguistic, mental)

Frequency once per round


Effect Captain Conziva orders an ally to attack or to get in position. Until the end of the ally's next turn, they gain the captain's choice of a +2 status bonus to attack rolls or a +10-foot status bonus to their Speeds.

Effect: Bosun's Command

Pike and Strike Two Actions

Captain Conziva Strikes with her naval pike. If this Strike hits, the captain can either move the target 5 feet within the pike's reach or make a claw Strike against the target without increasing her multiple attack penalty until after the claw Strike.


A ship's boatswain, or bosun, leads the deckhands who maintain the ship.


Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Nephilim

A creature with this trait has the nephilim versatile heritage. Nephilim are planar scions descended from immortal beings from other planes. An ability with this trait can be used or selected only by nephilim.