CapritellixCreature 17
Source Pathfinder Rage of Elements
Perception +30 (darkvision)
Languages Talican, Plus One Language For Each Of Their Mouths; Telepathy 100 Feet
Skills Lore +30, Acrobatics +31, Athletics +29, Deception +32, Diplomacy +32, Intimidation +32, Performance +32, Society +30
Str +6, Dex +8, Con +8, Int +7, Wis +5, Cha +9
AC 39; Fort +31; Reflex +29; Will +30;
HP 290
Speed 0 feet (fly 60 feet)
Immunities bleed, paralyzed, poison, sleep
Resistances Electricity 10, Physical 10
Metal Hand
+33 (+29, +25) to hit (agile, finesse, magical, reach 15) 3d8+14 Bludgeoning + 1d12 ElectricityEye Beam
+33 (+28, +23) to hit (electricity, magical) 4d12 ElectricityAll-Around Vision
This monster can see in all directions simultaneously and therefore can't be flanked.
Shift Mood
The capritellix rotates the segments of their face, changing their personality and demeanor. Until they Shift their Mood again, the capritellix gains a +4 status bonus to a certain skill and to their Will DC against that skill, as well as a specific occult innate spell they can cast at will (9th rank, DC 38).
Angry Intimidation, Dominate
Gregarious Performance, Uncontrollable Dance
Serene Diplomacy, Suggestion
Sly Deception, Warp Mind
Dual Beams
The capritellix makes two eye beam Strikes against different creatures. Their multiple attack penalty doesn't increase until after both Strikes.
Plentiful MetalsEach of the capritellix's levitating hands is made of a different precious metal. Each time a capritellix makes a metal hand Strike, they choose whether the hand they use is adamantine, cold iron, dawnsilver, orichalcum, silver, or any other solid precious metal.
Whirling Hands
Trigger A creature starts its turn in the capritellix's melee reach
Effect The capritellix makes a metal hand Strike against the creature.
Push 20 feet
Requirements The monster's last action was a successful Strike that lists Push in its damage entry
Effect The monster attempts to [/act shove] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.
The Plane of Metal can seem unpredictable to the point of cruelty, and capritellixes embody this perfectly. With a head formed of discs that each depict a portion of their face, a capritellix reshapes their personality with a quick whir. Despite their different faces, each capritellix has a unified identity, with one memory and one name. Each mood that cycles through the pieces of their face is a massively amplified facet of their personality, rather than a completely different individual. The differences are subtle to most observers, but a capritellix can display numerous mood combinations—typically 64 for one with four faces per disc or 125 for one with five faces per disc. No matter how much they change their face, however, capritellixes can't suppress their haughty ego or shake the ceaseless despair they feel. The conflicting priorities of each mood within a capritellix make it difficult for any of these creatures to make long-term plans or form solid relationships. What one face builds up, another undermines, cursed all the while with full knowledge of the former intentions they will never fulfill and the well-laid plans they will abandon.
Recycled Remains
When horribly damaged or weary, capritellixes travel to a communal necropolis, much like a fabled elephant graveyard. Thousands of metallic hands reach up from the landscape, clawing at the sky, and severed discs that used to make up capritellixes pile up in endless heaps. Other elementals sometimes salvage these disparate parts and assemble them into a new capritellix—a unique individual with a brand-new identity.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ElementalCreatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.
MetalEffects with the metal trait conjure or manipulate metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a connection to magical metal.