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Camazotz CultistCreature 0


UncommonMediumHumanHumanoid
Source Pathfinder #213: Thirst for Blood
Perception +6
Languages Common
Skills Athletics +6, Society +4, Stealth +5
Str +2, Dex +1, Con +3, Int +0, Wis +2, Cha +0

AC 14; Fort +7; Reflex +5; Will +4;
HP 16
Speed 25 feet

Spear One Action +6 (+1, -4) to hit 1d6+3 Piercing
Spear One Action +5 (+0, -5) to hit (thrown 20) 1d6 Piercing
Fist One Action +6 (+2, -2) to hit (agile, nonlethal, unarmed) 1d4+3 Bludgeoning

Draw Blood One Action

Requirements The cultist's last action was a successful melee Strike


Effect The cultist tears at the flesh of the creature they hit with their attack, dealing 2 bleed damage.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.