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Caligni SkulkerCreature 2


SmallCaligniHumanoid
Source Pathfinder Monster Core
Perception +8 (greater darkvision, light blindness)
Languages Caligni
Skills Acrobatics +8, Athletics +4, Stealth +10, Thievery +8
Str +0, Dex +4, Con +3, Int -1, Wis +2, Cha +1

AC 19; Fort +9; Reflex +10; Will +6;
HP 30 (final night)
Speed 25 feet

Dagger One Action +10 (+6, +2) to hit (agile, finesse, versatile s) 1d4+4 Piercing
Dagger One Action +10 (+6, +2) to hit (agile, thrown 10, versatile s) 1d4 Piercing

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Final Night (darkness, occult)

When the caligni skulker dies, their remains dissolve into a 20-foot emanation of inky darkness before dissipating. The darkness extinguishes non-magical light sources and attempts to counteract magical light as a 1st-rank effect with a +10 counteract modifier.

The skulker's possessions are left in a pile where they died.

Light Blindness

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

Sneak Attack

The caligni skulker deals 1d6 extra precision damage to Off-Guard creatures.

Tumble Behind

When the caligni skulker Tumbles Through a creature's space, that creature is Off-Guard against the next attack the skulker makes against it before the end of its turn.


Most often found on the surface are caligni skulkers, stealing staple goods and luxuries alike. When pressed into combat by more powerful caligni, skulkers will often be sacrificed in waves to wear down the enemy. Otherwise, skulkers are fairly cautious and prefer to flee unwinnable situations.


Calignis lurk in subterranean cities, with each caligni growing into a specific role and form determined by supernatural influences in caligni society. Regardless of their size or role, all calignis are gaunt, with pale flesh and white eyes. Many relish the chance to creep above ground at night to steal resources, shadow their surface counterparts, or simply make mischief.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Caligni

These subterranean people have darkvision, and some have powers to create darkness.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.