Caligni Dancer (BB)Creature 1
Source Pathfinder Beginner Box
Perception +6 (darkvision)
Languages none
Skills Acrobatics +7, Diplomacy +8, Performance +6, Stealth +7, Thievery +7
Str +0, Dex +4, Con +2, Int -1, Wis +1, Cha +3
AC 17; Fort +7; Reflex +9; Will +4;
HP 18
Speed 25 feet
Mace
+9 (+4, -1) to hit (shove) 1d4 BludgeoningDagger
+9 (+5, +1) to hit (agile, finesse, thrown 10, versatile s) 1d4 PiercingLight Blindness
When first exposed to bright light, the caligni can't see until the end of their next turn. All squares are difficult terrain for them, and they take a -4 status penalty to Perception. If they try to attack a creature, the attack fails unless they succeed at a DC 11 flat. Light doesn't blind them again for 1 hour.
Final DanceWhen a caligni dancer dies, their body dissolves into a swirl of darkness and light. All creatures within 10 feet must succeed at a DC 17 will save or take a -2 circumstance penalty on all attack rolls for 1 round.
Sneak AttackThe caligni dancer deals an additional 1d6 damage to Off-Guard creatures.
Caligni lurk in subterranean cities, and they relish the chance to creep above ground at night to steal resources, spy on surface dwellers, or simply cause mischief.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CaligniThese subterranean people have darkvision, and some have powers to create darkness.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.