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Caligni DancerCreature 1


SmallCaligniHumanoid
Source Pathfinder Monster Core
Perception +6 (greater darkvision, light blindness)
Languages Caligni
Skills Acrobatics +7, Diplomacy +8, Performance +6, Stealth +7, Thievery +7
Str +0, Dex +4, Con +2, Int -1, Wis +1, Cha +3

AC 17; Fort +7; Reflex +9; Will +4;
HP 18 (final dance)
Speed 25 feet

Baton One Action +9 (+5, +1) to hit (agile, finesse, shove) 1d4 Bludgeoning
Dagger One Action +9 (+5, +1) to hit (agile, finesse, versatile s) 1d4 Piercing
Dagger One Action +9 (+5, +1) to hit (agile, thrown 10, versatile s) 1d4 Piercing

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Distracting Frolic Reaction (fortune, manipulate)

Trigger An ally within 10 feet of the dancer rolls a saving throw against a mental or illusion effect


Effect The target ally can roll the save twice and take the better result.

Effect: Distracting Frolic

Final Dance (occult, shadow, visual)

When the dancer dies, their body dissolves into a swirling mass of darkness and light. All creatures in a 10-foot emanation must succeed at a DC 17 will save or be Dazzled for 1d4 rounds.

The dancer's possessions are left in a pile where they died.

Light Blindness

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

Dancer's Curse One Action (curse, mental, occult)

The caligni dancer touches a foe and curses it.

If the target fails a DC 18 will save, it gains Clumsy 1 and Stupefied 1.

The target is then temporarily immune for 24 hours.

These conditions persist until the curse is removed. The victim can attempt a new DC 18 will save once per hour to end the curse.

Sneak Attack

The caligni dancer deals 1d6 extra precision damage to Off-Guard creatures.


Occult Innate Spells (DC 16, +8 to hit)

Cantrips (1st Level): Courageous Anthem
1st Level: Counter Performance (Visual Only)


Caligni dancers serve as intermediaries between caligni factions, carrying messages and negotiating deals between the notoriously independent groups. Although physically fragile, the dancers serve an important role within caligni society and are rarely seen without guards.


Calignis lurk in subterranean cities, with each caligni growing into a specific role and form determined by supernatural influences in caligni society. Regardless of their size or role, all calignis are gaunt, with pale flesh and white eyes. Many relish the chance to creep above ground at night to steal resources, shadow their surface counterparts, or simply make mischief.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Caligni

These subterranean people have darkvision, and some have powers to create darkness.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.