Caligni CallerCreature 6
Source Pathfinder Monster Core 2
Perception +11 (greater darkvision)
Languages Caligni, Sakvroth
Skills Arcana +9, Intimidation +14, Occultism +13, Stealth +15
Str +2, Dex +5, Con +1, Int +1, Wis +1, Cha +4
AC 24; Fort +9; Reflex +15; Will +11;
HP 80 (death umbra)
Speed 25 feet
Dagger
+15 (+11, +7) to hit (agile, finesse, versatile s) 1d4+4 PiercingGreater Darkvision
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Death Umbra (darkness)When the caller dies, an explosion of shadow devours their body. Each creature in a 10-foot emanation must attempt a DC 22 fortitude save.
Critical Success The creature is unaffected.
Success The creature is Enfeebled 1 for 1 minute.
Failure The creature is Enfeebled 2 and Slowed 1 for 1 minute.
Light BlindnessWhen first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Sneak AttackThe caller deals an additional 2d6 precision damage to Off-Guard creatures.
Occult Innate Spells (DC 24, +16 to hit)
Cantrips (3rd Level): Detect Magic, Void Warp
1st Level: Grim Tendrils
2nd Level: Darkness, Darkness (At Will)
3rd Level: Chilling Darkness
5th Level: Umbral Journey
Rituals
Although the mysterious demigods known as the Forsaken disappeared eons ago, many calignis continue to follow their ancient traditions of worship.
Owbs, once the Forsaken's servants, still respond to caligni prayers. Caligni callers serve as the priests of their communities, calling upon these shadowy owb patrons for guidance, favors, and power. Their most important ceremony, the blanching, determines the potential of most newborn calignis and shapes their eventual forms.
Due to their close ties to the malevolent owbs, most callers exhibit cruel and inscrutable natures. They often lead caligni enclaves alongside caligni stalkers as spiritual advisors. Callers tend to be highly superstitious, seeing omens everywhere, and they avoid revealing details of their rituals even to other calignis.
Each individual in caligni society serves a specific role. At times, certain roles so rarely find suitable candidates that a community might only see a few individuals fill them in an entire generation.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CaligniThese subterranean people have darkvision, and some have powers to create darkness.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.