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Caldera OniCreature 14


LargeFireGiantHumanoidOni
Source Pathfinder Monster Core
Perception +26 (greater darkvision)
Languages Common
Skills Acrobatics +23, Athletics +27, Crafting +25, Deception +27, Intimidation +27
Str +8, Dex +6, Con +6, Int +0, Wis +6, Cha +8

AC 35; Fort +28; Reflex +25; Will +23;
HP 315
Speed 40 feet (fly 40 feet)
Immunities fire
Weaknesses Spirit 15

Katana One Action +30 (+25, +20) to hit (deadly d8, magical, two hand d10, versatile p) 2d6+14 Slashing + 2d6 Fire
Jaws One Action +28 (+23, +18) to hit (magical, reach 10, unarmed) 2d6+14 Piercing + 1d8 Bleed

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Bean Panic

Oni are curiously afraid of beans, especially as the seasons begin to change. If a creature Interacts to throw a handful of beans at the oni, the oni becomes Frightened 2. While frightened this way, their weakness to spirit damage is increased by 5. The oni then becomes immune to bean panic for 24 hours.

Reactive Strike Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Stoke the Volcano

When the caldera oni is critically hit, the flames of anger grow within them. They recharge their choice of Ash Form or Dance of Burning War.

Ash Form Two Actions (polymorph, primal)

Frequency once per minute


Effect The caldera oni transforms into a cloud of sparking volcanic ash and then Flies. This movement doesn't trigger reactions, and the caldera oni can move through small gaps and spaces occupied by other creatures.

The caldera oni then returns to its physical form, affected by a 4th-rank Enlarge spell with a duration of 1d4 rounds.

Change Shape One Action (concentrate, polymorph)

The caldera oni can take on the appearance of any Medium or Large humanoid creature. This doesn't change their Speed or their attack and damage bonuses with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning).


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Dance of Burning War Three Actions

Frequency once per minute


Effect The oni's heat becomes overwhelming, causing them to breathe out superheated ash and dance across the battlefield. The caldera oni Strides, then makes a melee Strike. If the Strike hits, the oni can Stride again and Strike again, repeating this until they have either missed with a Strike or made three Strikes total.

The oni then finishes the dance by calling down volcanic lightning through the cloud of ash. Each creature hit by a Strike during the dance takes 3d6[fire],3d6 electricity3d6 fire damage and 3d6 electricity damage with a DC 34 reflex save.


Primal Innate Spells (DC 34, +26 to hit)

2nd Level: Invisibility (At Will, Self Only)


As hot-blooded as the lava that floods their homes, caldera oni have an incredible appetite for the thrill of war. While they engage in battle to conquer and control others, caldera oni also love the thrill of combat, fighting for the sheer joy of it. Presenting a caldera oni with a true challenge can potentially earn their mercy and an offer to serve at their side.


Oni are large, brutal creatures originating in Tian Xia who resemble humanoids with brightly colored skin, tusks, and horns. Though commonly mistaken for fiends, the first oni were originally kami, tutelary nature spirits. These kami suffered a terrible trauma, losing their sacred wards to dramatic disasters or the callousness of others, and as a result transformed into the violent creatures they are today. While some believe that oni can be spiritually placated through proper ritual worship that transforms them back into kami, many of these would-be saviors fall to oni's notorious brute strength, flesh-rending teeth, and command of storms.

Oni possess the ability to disguise themselves as other humanoids. They are rarely creative in their disguises, often choosing a specific appearance similar to their oni form and sticking with it. This simplicity catches many by surprise, however, as people assume oni are limited to a single alternate form, which is by no means the case.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Giant

Giants are massive humanoid creatures.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Oni

Oni are a family of brutal, shapechanging giants who were once kami.