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Cairn Wight (PFS 1-20)Creature 3


MediumEvilLawfulUndeadUnholyWight
Source Pathfinder Society Scenario #1-20: The Lost Legend
Perception +10 (darkvision)
Languages Common, Necril
Skills Athletics +11, Intimidation +9, Stealth +6
Str +4, Dex +1, Con +4, Int +0, Wis +3, Cha +2

AC 18; Fort +11; Reflex +6; Will +10;
HP 50 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious

Bastard Sword One Action +12 (+7, +2) to hit 1d12+4 Slashing
Claw One Action +12 (+8, +4) to hit (agile, unarmed) 1d4+4 Slashing

Final Spite Reaction

Trigger The wight is reduced to 0 Hit Points.


Effect The wight makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Drain Life (divine)

When the wight damages a living creature with its claw Strike, the wight gains 3 temporary Hit Points and the creature must succeed at a DC 17 fortitude save or become Drained 1. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of drained 4.

Effect: Drain Life

Wight Spawn (divine)

A living humanoid slain by a wight's claw Strike rises as a wight after 1d4 rounds.

This wight spawn is under the command of the wight that killed it. It doesn't have Drain Life or and becomes Clumsy 2 for as long as it is a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains Drain Life and Wight Spawn, and is no longer clumsy.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.

Wight

A wight is an undead creature that drains life and stands vigil over a burial site.