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Busoborn AkataCreature 4


RareLargeAberration
Source Pathfinder Society Scenario #5-09: Equal Exchange - Skymetal Hoard
Perception +7 (darkvision, scent (imprecise) 30 feet, no hearing)
Languages none
Skills Acrobatics +7, Athletics +7, Stealth +7
Str +5, Dex +3, Con +5, Int -3, Wis +3, Cha +1

AC 21; Fort +13; Reflex +9; Will +10;
HP 56
Speed 30 feet (climb 15 feet)
Immunities disease, auditory, inhaled
Resistances Fire 5, Poison 5, Piercing 5, Slashing 5

Jaws One Action +14 (+10, +6) to hit (agile, unarmed) 2d6+5 Piercing
Tentacle Vine One Action +14 (+10, +6) to hit (agile, reach 10, trip) 2d8+5 Bludgeoning

Hibernation

After 3 or more days without eating, an akata can secrete resin that encases it in a noqual cocoon. The cocoon has Hardness 9, 40 HP, and a Broken Threshold of 18. It has resistance 5 to damage from magical sources. As long as the cocoon remains intact, the akata can't be harmed, and it doesn't need to eat or drink. While inside the cocoon, the akata gains Lifesense 30 feet. The akata remains in a state of hibernation until it is exposed to extreme heat or senses a living creature, at which point it can burst free of its cocoon in 1d4 minutes.

No Hearing (auditory)

An akata has no auditory senses. It is immune to auditory effects, automatically critically fails Perception checks that require it to hear, and takes a -2 status penalty to Perception checks (but not initiative rolls) that involve sound but also rely on other senses.

Bark Shield Reaction

Trigger The busoborn akata takes damage that isn't fire


Effect The akata hardens its body into a bark-like material at the point of impact and reduces the damage it takes by 5.

No Breath (inhaled)

An akata doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).

Salt Water Vulnerability

Salt water acts as an extremely strong acid to an akata. A splash of salt water deals 1d6 acid damage to an akata, and damaging salt water effects deal 1d6 additional damage. Full immersion in salt water deals 4d6 acid damage per round.

Grasping Tendrils Two Actions (manipulate)

The busoborn akata presses one of its tentacle vines to the ground and causes it to spread beneath creatures in a 15-foot cone in front of it. Until the end of its next turn, the area is difficult terrain to enemy creatures, and the akata gains a +2 circumstance bonus to attack rolls against targets within that area


Special The akata can only use this ability if it has no more than one creature grabbed.

Pack Attack

The busoborn akata's Strikes deal an additional 1d8 damage to creatures within reach of at least two of its allies.

Void Death (disease)

An akata implants its parasitic larval young into any creature it bites, but only Medium or Small humanoids make suitable hosts; all other creatures are immune to this disease

Saving Throw DC 17 fortitude

Stage 1 carrier with no ill effect 1 (1 day)

Stage 2 Drained 1 (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 drained 2 and Fatigued (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead and corpse rises as a void zombie in 2d4 hours

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


An akata is a hairless, blue-skinned quadruped with fearsome jaws, glowing eyes, a pair of thin tails, and a mane of writhing tentacles. It is a strangely silent beast, as it lacks the lungs and vocal chords necessary to vocalize. It also lacks ears, but it has heightened visual and olfactory senses.

When food is scarce, an akata secretes a resin from its pores that forms into a sturdy cocoon of pale green crystal-the skymetal noqual. An akata can hibernate in this cocoon without needing to eat or drink for centuries, though it retains a rudimentary sense of its surroundings and can break out in only a few minutes' time. These cocoons allow the creatures to travel through the void of space, seeking new worlds where they can infect suitable humanoid hosts with their larval young. Once a victim succumbs to this infection, the offspring fight among themselves until one proves the strongest. The surviving akata then animates the corpse-now a void zombie-which shambles about of its own accord.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Aberration

Aberrations are creatures from beyond the planes or corruptions of the natural order.