Burrowing Viper RatCreature -1
Source Pathfinder Society Scenario #4-13: Within the Prairies
Perception +5 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +6, Stealth +6
Str +0, Dex +3, Con +2, Int -4, Wis +2, Cha -2
AC 15; Fort +4; Reflex +7; Will +4;
HP 8
Speed 30 feet (swim 15 feet)
Jaws
+7 (+3, -1) to hit (agile, finesse, unarmed) 1d6 PiercingBurrowing Viper Rat Venom (poison)
Saving Throw DC 16 fortitude
Maximum Duration 4 rounds
Stage 1 1d6 poison damage and Enfeebled 1 (1 round)
Stage 2 1d8 poison damage and Enfeebled 1 (1 round)
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.