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Burrowing Viper RatCreature -1


UncommonTinyAnimal
Source Pathfinder Society Scenario #4-13: Within the Prairies
Perception +5 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +6, Stealth +6
Str +0, Dex +3, Con +2, Int -4, Wis +2, Cha -2

AC 15; Fort +4; Reflex +7; Will +4;
HP 8
Speed 30 feet (swim 15 feet)

Jaws One Action +7 (+3, -1) to hit (agile, finesse, unarmed) 1d6 Piercing

Burrowing Viper Rat Venom (poison)

Saving Throw DC 16 fortitude

Maximum Duration 4 rounds


Stage 1 1d6 poison damage and Enfeebled 1 (1 round)

Stage 2 1d8 poison damage and Enfeebled 1 (1 round)



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.