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Bull of ZagreshCreature 7


HugeAnimal
Source Pathfinder #209: Destroyer's Doom
Perception +15 (low light vision)
Languages none
Skills Athletics +20, Intimidation +13, Survival +15
Str +7, Dex +2, Con +6, Int -5, Wis +4, Cha +2

AC 23; Fort +18; Reflex +12; Will +15;
HP 140
Speed 30 feet

Hoof One Action +18 (+13, +8) to hit 2d8+8 Bludgeoning
Horn One Action +18 (+13, +8) to hit (unarmed) 2d10+9 Piercing

Running of the Bulls

When a bull of Zagresh starts its turn adjacent to another bull of Zagresh, it gains a +10-foot circumstance bonus to its Speed.

Berserk

If the bull has 40 or fewer HP at the start of its turn, it must succeed at a DC 5 flat or go berserk. A berserk bull of Zagresh wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.

Buck Reaction

DC 25 reflex


Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.

Trigger A creature Mounts or uses the Command an Animal action while riding the monster.


Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.

Berserk Stampede Two Actions

Requirements The bull of Zagresh is berserk


Effect The bull of Zagresh Strides up to double its Speed and makes a horn Strike against up to three creatures with a –1 circumstance penalty. If it hits, it deals 1d6 extra damage and knocks the target Prone.


The fierce bull of Zagresh is an enormous, easily riled bovine with sharp horns like a stag's. The bulls are bred and raised for sport as well as war.


Belkzen's megafauna husbandry is a source of orc pride, with many species bred for everyday life. In battle, they provide an edge against foes.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.