Bulbous Blood OozeCreature 6
Source Pathfinder #215: To Blot Out the Sun
Perception +11 (motion sense (precise) 60 feet)
Languages none
Skills Athletics +15, Stealth +6
Str +5, Dex -4, Con +5, Int -5, Wis +0, Cha -5
AC 14; Fort +19; Reflex +8; Will +8;
HP 140
Speed 10 feet (climb 10 feet)
Immunities critical hits, precision, visual, unconscious
Pseudopod
+18 (+13, +8) to hit (reach 10) 1d12+11 Bludgeoning + 1d6 BleedInfuse Corpse

A blood ooze can seep into a corpse's wounds, displacing its natural blood. It can burst out of the corpse as a free action.
Blood PoolWhenever a creature adjacent to a blood ooze takes bleed damage, the blood ooze regains an amount of Hit Points equal to the damage dealt.
Clot
Trigger The blood ooze is damaged by a piercing or slashing attack
Effect The blood ooze forms a clot around the wound, reducing the damage taken by 5 (to a minimum of 0).
Siphon Vitality
The blood ooze draws forth blood from nearby creatures, causing their flesh to break open and blood to spill out, which replenishes the blood ooze. Each living creature within 15 feet takes 4d6 slashing damage (DC 24 fortitude save). The blood ooze regains an amount of Hit Points equal to half the damage Siphon Vitality dealt to the single creature that took the most damage.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
OozeOozes are creatures with simple anatomies. They tend to have low mental attribute modifiers and immunity to mental effects and precision damage.